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authorBrian Paul <[email protected]>2012-08-04 08:46:41 -0600
committerBrian Paul <[email protected]>2012-08-06 08:33:17 -0600
commitd6c3e6d8f34fc39dcbe9395c3a5953af726443f1 (patch)
treec75b41c48ae99d213633019150a348c3026a259c /src/gallium/winsys/svga
parent0a14e9f09fc1cf9d5c277bb239f349203d3bed79 (diff)
softpipe: consolidate sampler-related arrays
Combine separate arrays for vertex/fragment/geometry samplers, etc into one array indexed by PIPE_SHADER_x. This allows us to collapse separate code for vertex/fragment/geometry state into loops over the shader stage. More to come. Reviewed-by: José Fonseca <[email protected]>
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