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authorMichel Dänzer <[email protected]>2015-01-13 16:38:52 +0900
committerMichel Dänzer <[email protected]>2015-01-15 15:09:48 +0900
commit82b7ee62fc4bbe014f61a60bccf694b706c7247d (patch)
treee6c75d8fb30597142b41156e50b111acaf101b80 /src/gallium/winsys/svga/drm
parenta6a75f1286e1a2e7a0fb856849802b40474c6336 (diff)
Revert "radeonsi: only set BC_OPTIMIZE_DISABLE when necessary"
This reverts commit 0543630d0b0d9d9f6eefbc14fbd3385d4de37ba0. It caused flickering artifacts in Steam games such as Team Fortress 2 or Left 4 Dead 2. We could probably only enable this optimization by also making sure the shader code only uses either SI_PARAM_LINEAR_CENTROID or SI_PARAM_LINEAR_CENTER, not both. This would probably require a shader variant. Sorry I didn't remember this when reviewing the reverted change. Reviewed-by: Marek Olšák <[email protected]>
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