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authorPauli Nieminen <[email protected]>2012-06-12 21:39:00 +0300
committerEric Anholt <[email protected]>2012-08-01 15:57:12 -0700
commit676a563d5bdcd9c75e1e33d75e2fa16bedcf5e83 (patch)
treeac3ac9d65957e182b3a9d69f84d267efa1110ca0 /src/gallium/winsys/svga/drm
parent5a320d5bcfb66afca6fe9fe5da133c2675ab4d27 (diff)
meta: Add sampler object to texture decompression
Sampler objects can be used to shadow texture object state without modifying original application state. Decompression path feels a bit like path where caching shouldn't happen. But as everything else is cached already I decided to cache sampler state too. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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