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author | Pauli Nieminen <[email protected]> | 2012-06-12 21:39:00 +0300 |
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committer | Eric Anholt <[email protected]> | 2012-08-01 15:57:12 -0700 |
commit | 676a563d5bdcd9c75e1e33d75e2fa16bedcf5e83 (patch) | |
tree | ac3ac9d65957e182b3a9d69f84d267efa1110ca0 /src/gallium/winsys/svga/drm | |
parent | 5a320d5bcfb66afca6fe9fe5da133c2675ab4d27 (diff) |
meta: Add sampler object to texture decompression
Sampler objects can be used to shadow texture object state without
modifying original application state. Decompression path feels a bit
like path where caching shouldn't happen. But as everything else is
cached already I decided to cache sampler state too.
Signed-off-by: Pauli Nieminen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/gallium/winsys/svga/drm')
0 files changed, 0 insertions, 0 deletions