diff options
author | Rob Clark <[email protected]> | 2013-11-01 10:11:27 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2013-11-01 20:20:47 -0400 |
commit | f16b084bb92f77acc40b83ad5708e406d4debf14 (patch) | |
tree | 45939d1105d5939baad2e212ba17e782c4db1242 /src/gallium/winsys/svga/drm/SConscript | |
parent | 83318d6511da580e3b40af7cb0111684b165f315 (diff) |
freedreno/a3xx: fix VS out / FS in linking
Actually link VS out / FS in based on semantic info, keeping in mind
that position/pointsize can also be an input to the FS. This fixes a
few fragment shaders which were using gl_Position.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/winsys/svga/drm/SConscript')
0 files changed, 0 insertions, 0 deletions