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authorNicolai Hähnle <[email protected]>2017-11-09 14:00:22 +0100
committerNicolai Hähnle <[email protected]>2017-11-09 14:00:22 +0100
commite6dbc804a87aef34db138c607ba435d701703bc6 (patch)
tree72886d32739f09c9fdb41dce690b040994671f0c /src/gallium/winsys/radeon
parent1e5c9cf5902e31d3e038c565588527be35434306 (diff)
winsys/amdgpu: handle cs_add_fence_dependency for deferred/unsubmitted fences
The idea is to fix the following interleaving of operations that can arise from deferred fences: Thread 1 / Context 1 Thread 2 / Context 2 -------------------- -------------------- f = deferred flush <------- application-side synchronization -------> fence_server_sync(f) ... flush() flush() We will now stall in fence_server_sync until the flush of context 1 has completed. This scenario was unlikely to occur previously, because applications seem to be doing Thread 1 / Context 1 Thread 2 / Context 2 -------------------- -------------------- f = glFenceSync() glFlush() <------- application-side synchronization -------> glWaitSync(f) ... and indeed they probably *have* to use this ordering to avoid deadlocks in the GLX model, where all GL operations conceptually go through a single connection to the X server. However, it's less clear whether applications have to do this with other WSI (i.e. EGL). Besides, even this sequence of GL commands can be translated into the Gallium-level sequence outlined above when Gallium threading and asynchronous flushes are used. So it makes sense to be more robust. As a side effect, we no longer busy-wait on submission_in_progress. We won't enable asynchronous flushes on radeon, but add a cs_add_fence_dependency stub anyway to document the potential issue. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/winsys/radeon')
-rw-r--r--src/gallium/winsys/radeon/drm/radeon_drm_cs.c19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/gallium/winsys/radeon/drm/radeon_drm_cs.c b/src/gallium/winsys/radeon/drm/radeon_drm_cs.c
index 7220f3a0240..add88f80aae 100644
--- a/src/gallium/winsys/radeon/drm/radeon_drm_cs.c
+++ b/src/gallium/winsys/radeon/drm/radeon_drm_cs.c
@@ -786,6 +786,24 @@ radeon_drm_cs_get_next_fence(struct radeon_winsys_cs *rcs)
return fence;
}
+static void
+radeon_drm_cs_add_fence_dependency(struct radeon_winsys_cs *cs,
+ struct pipe_fence_handle *fence)
+{
+ /* TODO: Handle the following unlikely multi-threaded scenario:
+ *
+ * Thread 1 / Context 1 Thread 2 / Context 2
+ * -------------------- --------------------
+ * f = cs_get_next_fence()
+ * cs_add_fence_dependency(f)
+ * cs_flush()
+ * cs_flush()
+ *
+ * We currently assume that this does not happen because we don't support
+ * asynchronous flushes on Radeon.
+ */
+}
+
void radeon_drm_cs_init_functions(struct radeon_drm_winsys *ws)
{
ws->base.ctx_create = radeon_drm_ctx_create;
@@ -801,6 +819,7 @@ void radeon_drm_cs_init_functions(struct radeon_drm_winsys *ws)
ws->base.cs_get_next_fence = radeon_drm_cs_get_next_fence;
ws->base.cs_is_buffer_referenced = radeon_bo_is_referenced;
ws->base.cs_sync_flush = radeon_drm_cs_sync_flush;
+ ws->base.cs_add_fence_dependency = radeon_drm_cs_add_fence_dependency;
ws->base.fence_wait = radeon_fence_wait;
ws->base.fence_reference = radeon_fence_reference;
}