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authorRob Clark <[email protected]>2013-10-31 09:59:49 -0400
committerRob Clark <[email protected]>2013-11-01 20:19:42 -0400
commita53fe2221c3d48b3b1c8bdf4c2da33fe91ad7cda (patch)
tree4c0f7114b174a80b9bd7b10aeb3a922df8ab8956 /src/gallium/winsys/radeon/tools
parent310fd5839cd5f221680de8a80ae97e099e0116b7 (diff)
freedreno/a3xx/compiler: highp frag shader
Fixes use of full-precision in fragment shader (ie. don't clobber r0.x since that can be used by future bary instructions for varying fetch). And makes use of full-precision the default in fragment shader (but can be overriden via FD_MESA_DEBUG=fraghalf). Seems like half precision is often not enough for texture coordinates. The blob compiler is clever enough to keep texture coords in full precision registers while using half precision for everything else. But we aren't quite that clever yet, so better to default to full precision. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/winsys/radeon/tools')
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