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authorRob Clark <[email protected]>2013-11-01 10:11:27 -0400
committerRob Clark <[email protected]>2013-11-01 20:20:47 -0400
commitf16b084bb92f77acc40b83ad5708e406d4debf14 (patch)
tree45939d1105d5939baad2e212ba17e782c4db1242 /src/gallium/winsys/radeon/drm
parent83318d6511da580e3b40af7cb0111684b165f315 (diff)
freedreno/a3xx: fix VS out / FS in linking
Actually link VS out / FS in based on semantic info, keeping in mind that position/pointsize can also be an input to the FS. This fixes a few fragment shaders which were using gl_Position. Signed-off-by: Rob Clark <[email protected]>
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