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authorDave Airlie <[email protected]>2011-09-12 14:44:25 +0100
committerDave Airlie <[email protected]>2011-09-13 09:43:23 +0100
commit1ab4e221fddcb0c825e6f51a46a3c908dd58e52a (patch)
tree9beed22b4e380ba8d99814ef9e5ec237aec25cf4 /src/gallium/winsys/r600
parentf97acf40155a5d63a70ac6875df8128cb91d2369 (diff)
mesa/pack: don't apply transfer operations to integer format buffers. (v3)
The EXT_texture_integer issues says: Should pixel transfer operations be defined for the integer pixel path? RESOLVED: No. Fragment shaders can achieve similar results with more flexibility. There is no need to aggrandize this legacy mechanism. v2: fix comments, fix unpack paths, use same comment/code v3: fix last comment Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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