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authorRob Clark <[email protected]>2015-03-05 15:27:27 -0500
committerRob Clark <[email protected]>2015-03-05 15:36:47 -0500
commit60096ed906e5ebfdce41024c7af69f03b96dbe82 (patch)
tree6442b86fc24fc26aa82b8a4cb204220152126e87 /src/gallium/winsys/nouveau
parent1a96d9ef1c2821df7e49f6bf685d26c264167933 (diff)
freedreno/ir3: fix silly typo for binning pass shaders
Was resulting in gl_PointSize write being optimized out, causing particle system type shaders to hang if hw binning enabled. Fixes neverball, OGLES2ParticleSystem, etc. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/winsys/nouveau')
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