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author | Rob Clark <[email protected]> | 2015-03-05 15:27:27 -0500 |
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committer | Rob Clark <[email protected]> | 2015-03-05 15:36:47 -0500 |
commit | 60096ed906e5ebfdce41024c7af69f03b96dbe82 (patch) | |
tree | 6442b86fc24fc26aa82b8a4cb204220152126e87 /src/gallium/winsys/nouveau | |
parent | 1a96d9ef1c2821df7e49f6bf685d26c264167933 (diff) |
freedreno/ir3: fix silly typo for binning pass shaders
Was resulting in gl_PointSize write being optimized out, causing
particle system type shaders to hang if hw binning enabled.
Fixes neverball, OGLES2ParticleSystem, etc.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/winsys/nouveau')
0 files changed, 0 insertions, 0 deletions