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authorBrian Paul <[email protected]>2010-11-02 11:49:10 -0600
committerBrian Paul <[email protected]>2010-11-02 11:50:37 -0600
commit9fbf744389cc13e96324086a1a94afbac933e6ea (patch)
tree3d15a3057ed33e06b0e6e9f1fb4e9ccb6222173b /src/gallium/winsys/nouveau/drm
parent223568fbcd2f4ec295d932f5d71fe4b18bb279d3 (diff)
llvmpipe: assign context's frag shader pointer before using it
The call to draw_bind_fragment_shader() was using the old fragment shader. This bug would have really only effected the draw module's use of the fragment shader in the wide point stage.
Diffstat (limited to 'src/gallium/winsys/nouveau/drm')
0 files changed, 0 insertions, 0 deletions