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authorEric Anholt <[email protected]>2010-06-30 11:49:17 -0700
committerEric Anholt <[email protected]>2010-06-30 12:01:42 -0700
commit849e18153cd91d812f694b806a84008498860bc3 (patch)
tree7a8df32990a8c3dd9697c641369d1f125a038afa /src/gallium/winsys/nouveau/drm
parent0eda9ae0a6bcd6a7e014df046c87fac5caee0e9e (diff)
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
This avoids more allocation and shuffling of data around.
Diffstat (limited to 'src/gallium/winsys/nouveau/drm')
0 files changed, 0 insertions, 0 deletions