diff options
author | José Fonseca <[email protected]> | 2009-12-10 16:29:04 +0000 |
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committer | José Fonseca <[email protected]> | 2009-12-10 16:30:08 +0000 |
commit | 491f384c3958067e6c4c994041f5d8d413b806bc (patch) | |
tree | 761cddddb7c577277b626449aca7a2bef65e1d94 /src/gallium/winsys/gdi | |
parent | 289eab5389c0f0f3f85f872b2ba440f5e8416a50 (diff) |
scons: Get GLSL code building correctly when cross compiling.
This is quite messy. GLSL code has to be built twice: one for the
host OS, another for the target OS.
Diffstat (limited to 'src/gallium/winsys/gdi')
-rw-r--r-- | src/gallium/winsys/gdi/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/winsys/gdi/SConscript b/src/gallium/winsys/gdi/SConscript index 5b6364a01df..9fbe9e800c3 100644 --- a/src/gallium/winsys/gdi/SConscript +++ b/src/gallium/winsys/gdi/SConscript @@ -39,5 +39,5 @@ if env['platform'] == 'windows': env.SharedLibrary( target ='opengl32', source = sources, - LIBS = wgl + glapi + mesa + drivers + auxiliaries + glsl + glslcl + env['LIBS'], + LIBS = wgl + glapi + mesa + drivers + auxiliaries + glsl + env['LIBS'], ) |