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authorKenneth Graunke <[email protected]>2015-04-10 10:24:33 -0700
committerKenneth Graunke <[email protected]>2015-04-21 22:16:30 -0700
commit00bf7d2e9cd60dbd82d25b459c448e11c545a89a (patch)
treef5af14d5bf740c4a4771feb38c9e6dc23c5877c0 /src/gallium/winsys/freedreno/drm
parent44461e70985278464f5c2ce89bda2336c7299b0b (diff)
drirc: Add "Second Life" quirk (allow_glsl_extension_directive_midshader).
Appears to fix shader compilation. Tested by starting the client, dragging the "quality and speed" slider back and forth, and watching the console output - instead of piles of "shader failed to compile", the CPU seems to be busy compiling shaders. I haven't actually tried to play. Signed-off-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69226 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71591 Cc: [email protected]
Diffstat (limited to 'src/gallium/winsys/freedreno/drm')
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