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authorTobias Klausmann <[email protected]>2017-08-13 03:02:39 +0200
committerIlia Mirkin <[email protected]>2017-08-31 22:58:06 -0400
commit1c4e6d7ca83578caf5212f7a484538cb1b4ae2a3 (patch)
tree6d0cf9c9ccd3f5559691c25cd2a6c5ab356793d5 /src/gallium/winsys/etnaviv/drm/Android.mk
parentb672c3833b7ea51c09a6bcbed86b8fb6789448f1 (diff)
nvc0/ir: propagate immediates to CALL input MOVs
On using builtin functions we have to move the input to registers $0 and $1, if one of the input value is an immediate, we fail to propagate the immediate: ... mov u32 $r477 0x00000003 (0) ... mov u32 $r0 %r473 (0) mov u32 $r1 $r477 (0) call abs BUILTIN:0 (0) mov u32 %r495 $r1 (0) ... With this patch the immediate is propagated, potentially causing the first MOV to be superfluous, which we'd remove in that case: ... mov u32 $r0 %r473 (0) mov u32 $r1 0x00000003 (0) call abs BUILTIN:0 (0) mov u32 %r495 $r1 (0) ... Shaderdb stats: total instructions in shared programs : 4893460 -> 4893324 (-0.00%) total gprs used in shared programs : 582972 -> 582881 (-0.02%) total local used in shared programs : 17960 -> 17960 (0.00%) local gpr inst bytes helped 0 91 112 112 hurt 0 0 0 0 v2: implement some changes proposed by imirkin, the manual deletion of the dead mov is necessary after ea22ac23e0 ("nvc0/ir: unlink values pre- and post-call to division function") as the potentially dead mov is unlinked properly, causing later passes to not notice the mov op at all and thus not cleaning it up. That makes up a big chunk of the regression the above commit caused. Keep the deletion of the op where it is, deleting it later unnecessarily blows up size of the change. Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/winsys/etnaviv/drm/Android.mk')
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