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authorCorbin Simpson <[email protected]>2009-02-14 02:40:33 -0800
committerCorbin Simpson <[email protected]>2009-02-14 02:51:02 -0800
commit76142d2b8bdb0d5b32ad4e71264f7e0341d312b4 (patch)
treee6e15c04925bf63bdaf09751f52ada38ab6d0c8b /src/gallium/winsys/drm/radeon
parent5352ec3b870706467b538595d90bfacbef0f98d5 (diff)
radeon-gallium: Clean out extensions explicitly enabled by Mesa.
This cleans up some of the cruft from the old DRI setup, and it turns out that only the GLSL extensions are still off if we let st_extensions.c handle the setup instead.
Diffstat (limited to 'src/gallium/winsys/drm/radeon')
-rw-r--r--src/gallium/winsys/drm/radeon/radeon_context.c38
1 files changed, 2 insertions, 36 deletions
diff --git a/src/gallium/winsys/drm/radeon/radeon_context.c b/src/gallium/winsys/drm/radeon/radeon_context.c
index a9d15776341..13a7035fecd 100644
--- a/src/gallium/winsys/drm/radeon/radeon_context.c
+++ b/src/gallium/winsys/drm/radeon/radeon_context.c
@@ -38,57 +38,23 @@
#include "radeon_buffer.h"
#include "radeon_winsys_softpipe.h"
-#define need_GL_ARB_fragment_program
-#define need_GL_ARB_multisample
#define need_GL_ARB_point_parameters
-#define need_GL_ARB_shader_objects
-#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_buffer_object
-#define need_GL_ARB_vertex_program
-#define need_GL_ARB_vertex_shader
-#define need_GL_EXT_blend_color
-#define need_GL_EXT_blend_equation_separate
-#define need_GL_EXT_blend_func_separate
-#define need_GL_EXT_blend_minmax
#define need_GL_EXT_cull_vertex
#define need_GL_EXT_compiled_vertex_array
-#define need_GL_EXT_fog_coord
-#define need_GL_EXT_framebuffer_object
-#define need_GL_EXT_multi_draw_arrays
-#define need_GL_EXT_secondary_color
-#define need_GL_VERSION_2_0
-#define need_GL_VERSION_2_1
#include "extension_helper.h"
/**
* Extension strings exported by the radeon driver.
*/
const struct dri_extension radeon_card_extensions[] = {
- {"GL_ARB_multitexture", NULL},
- {"GL_ARB_texture_border_clamp", NULL},
+/* XXX these are technically not supported
{"GL_ARB_texture_rectangle", NULL},
- {"GL_ARB_pixel_buffer_object", NULL},
+ {"GL_ARB_pixel_buffer_object", NULL}, */
{"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
- {"GL_ARB_shader_objects", GL_ARB_shader_objects_functions},
- {"GL_ARB_shading_language_100", GL_VERSION_2_0_functions},
- {"GL_ARB_shading_language_120", GL_VERSION_2_1_functions},
{"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
- {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
- {"GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions},
- {"GL_EXT_blend_color", GL_EXT_blend_color_functions},
- {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
- {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
- {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
- {"GL_EXT_blend_subtract", NULL},
{"GL_EXT_compiled_vertex_array", GL_EXT_compiled_vertex_array_functions},
{"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
- {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
- {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
- {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
- {"GL_EXT_packed_depth_stencil", NULL},
- {"GL_EXT_pixel_buffer_object", NULL},
- {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
- {"GL_EXT_stencil_wrap", NULL},
{NULL, NULL}
};