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authorEric Anholt <[email protected]>2016-04-27 19:09:01 -0700
committerEric Anholt <[email protected]>2016-05-02 11:06:29 -0700
commite138716d8d96a8bd53d9403635777e33698bfd2c (patch)
treedca1b9fec190c0ce0f2d413c2aeccd58e21624ef /src/gallium/tools
parent3bee7581e68fd1ce5833b9287ee2d03f79c3d3e3 (diff)
vc4: Use the NIR cubemap normalization instead of our own.
This is one of two uses of the current QIR CSE pass according to shader-db. The NIR pass means that we'll end up doing Newton-Raphson on our RCP, which we weren't doing before, but that's probably actually a good thing.
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