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author | Eric Anholt <[email protected]> | 2016-04-27 19:09:01 -0700 |
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committer | Eric Anholt <[email protected]> | 2016-05-02 11:06:29 -0700 |
commit | e138716d8d96a8bd53d9403635777e33698bfd2c (patch) | |
tree | dca1b9fec190c0ce0f2d413c2aeccd58e21624ef /src/gallium/tools | |
parent | 3bee7581e68fd1ce5833b9287ee2d03f79c3d3e3 (diff) |
vc4: Use the NIR cubemap normalization instead of our own.
This is one of two uses of the current QIR CSE pass according to
shader-db. The NIR pass means that we'll end up doing Newton-Raphson on
our RCP, which we weren't doing before, but that's probably actually a
good thing.
Diffstat (limited to 'src/gallium/tools')
0 files changed, 0 insertions, 0 deletions