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authorZack Rusin <[email protected]>2011-01-24 17:47:10 -0500
committerZack Rusin <[email protected]>2011-01-24 17:47:10 -0500
commitbdbe77f9c6f06cfaa155f27c2ade3c523d7fbea7 (patch)
treed131d945212a92fd9179bbcb1dd08db0f1c99356 /src/gallium/tests
parentb0669837808dee576dd05c8c335ca78264dd8e80 (diff)
gallium: implement modern sampling scheme
largely a merge of the previously discussed origin/gallium-resource-sampling but updated. the idea is to allow arbitrary binding of resources, the way opencl, new gl versions and dx10+ require, i.e. DCL RES[0], 2D, FLOAT LOAD DST[0], SRC[0], RES[0] SAMPLE DST[0], SRC[0], RES[0], SAMP[0]
Diffstat (limited to 'src/gallium/tests')
-rw-r--r--src/gallium/tests/graw/SConscript1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/tests/graw/SConscript b/src/gallium/tests/graw/SConscript
index 3341b884985..565fa5279cd 100644
--- a/src/gallium/tests/graw/SConscript
+++ b/src/gallium/tests/graw/SConscript
@@ -24,6 +24,7 @@ progs = [
'gs-test',
'shader-leak',
'tri-gs',
+ 'quad-sample',
]
for name in progs: