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authorDave Airlie <[email protected]>2017-12-05 08:27:38 +0000
committerDave Airlie <[email protected]>2017-12-05 20:07:07 +0000
commit4ee2b7c45231b392d2a6abfe1b64d328c4041ae7 (patch)
treecfa82f6723a57e8f14a18b95b8939b7f411bfd6b /src/gallium/tests
parent20d37da597653201d2c524434907e817bd03b1d0 (diff)
r600/shader: fix thread id loading.
This just changes how thread id loading is done, it makes smaller shaders if we don't use thread id gprs. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/tests')
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