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author | Dave Airlie <[email protected]> | 2017-12-05 08:27:38 +0000 |
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committer | Dave Airlie <[email protected]> | 2017-12-05 20:07:07 +0000 |
commit | 4ee2b7c45231b392d2a6abfe1b64d328c4041ae7 (patch) | |
tree | cfa82f6723a57e8f14a18b95b8939b7f411bfd6b /src/gallium/tests | |
parent | 20d37da597653201d2c524434907e817bd03b1d0 (diff) |
r600/shader: fix thread id loading.
This just changes how thread id loading is done, it makes
smaller shaders if we don't use thread id gprs.
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/tests')
0 files changed, 0 insertions, 0 deletions