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authorMarek Olšák <[email protected]>2017-05-30 19:24:17 +0200
committerMarek Olšák <[email protected]>2017-06-07 18:10:50 +0200
commiteedca3323efc0ec3c19afd975fcba00e923967e2 (patch)
tree7be4cc20c1c944fa91405cec0296f66b6e2663ba /src/gallium/tests
parent20c2785f7c8c23a64866785c8054eb01e0967d35 (diff)
gallium/util: add _LZ and TXF options to simple shaders
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/tests')
-rw-r--r--src/gallium/tests/trivial/quad-tex.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/tests/trivial/quad-tex.c b/src/gallium/tests/trivial/quad-tex.c
index 6e9957aac9c..2ee544a4129 100644
--- a/src/gallium/tests/trivial/quad-tex.c
+++ b/src/gallium/tests/trivial/quad-tex.c
@@ -273,7 +273,8 @@ static void init_prog(struct program *p)
p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D,
TGSI_INTERPOLATE_LINEAR,
TGSI_RETURN_TYPE_FLOAT,
- TGSI_RETURN_TYPE_FLOAT);
+ TGSI_RETURN_TYPE_FLOAT, false,
+ false);
}
static void close_prog(struct program *p)