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authorZack Rusin <[email protected]>2010-06-09 11:13:34 -0400
committerZack Rusin <[email protected]>2010-06-09 11:13:34 -0400
commitd4ef0f6c67aefe06d8dd647acf8d9005df39a709 (patch)
tree00ac70cad31762c1dbc4a99abcfa985e6fe77946 /src/gallium/tests
parentcec9955acc03d292c67815371415edc3fc3fc4b0 (diff)
geometry shaders: make gs work with changable primitives and variable number of vertices
lots and lots of fixes for geometry shaders. in particular now we work when the gs emits a different primitive than the one the pipeline was started with and also we work when gs emits more vertices than would fit in the original buffer.
Diffstat (limited to 'src/gallium/tests')
-rw-r--r--src/gallium/tests/graw/geometry-shader/line.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/tests/graw/geometry-shader/line.txt b/src/gallium/tests/graw/geometry-shader/line.txt
index 93d544447b8..8be3f7fd985 100644
--- a/src/gallium/tests/graw/geometry-shader/line.txt
+++ b/src/gallium/tests/graw/geometry-shader/line.txt
@@ -1,6 +1,7 @@
GEOM
PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
-PROPERTY GS_OUTPUT_PRIMITIVE LINES
+PROPERTY GS_OUTPUT_PRIMITIVE LINE_STRIP
+PROPERTY GS_MAX_OUTPUT_VERTICES 4
DCL IN[][0], POSITION, CONSTANT
DCL IN[][1], COLOR, CONSTANT
DCL OUT[0], POSITION, CONSTANT