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author | Zack Rusin <[email protected]> | 2010-06-09 11:13:34 -0400 |
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committer | Zack Rusin <[email protected]> | 2010-06-09 11:13:34 -0400 |
commit | d4ef0f6c67aefe06d8dd647acf8d9005df39a709 (patch) | |
tree | 00ac70cad31762c1dbc4a99abcfa985e6fe77946 /src/gallium/tests | |
parent | cec9955acc03d292c67815371415edc3fc3fc4b0 (diff) |
geometry shaders: make gs work with changable primitives and variable number of vertices
lots and lots of fixes for geometry shaders. in particular now we work when the gs
emits a different primitive than the one the pipeline was started with and also
we work when gs emits more vertices than would fit in the original buffer.
Diffstat (limited to 'src/gallium/tests')
-rw-r--r-- | src/gallium/tests/graw/geometry-shader/line.txt | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/tests/graw/geometry-shader/line.txt b/src/gallium/tests/graw/geometry-shader/line.txt index 93d544447b8..8be3f7fd985 100644 --- a/src/gallium/tests/graw/geometry-shader/line.txt +++ b/src/gallium/tests/graw/geometry-shader/line.txt @@ -1,6 +1,7 @@ GEOM PROPERTY GS_INPUT_PRIMITIVE TRIANGLES -PROPERTY GS_OUTPUT_PRIMITIVE LINES +PROPERTY GS_OUTPUT_PRIMITIVE LINE_STRIP +PROPERTY GS_MAX_OUTPUT_VERTICES 4 DCL IN[][0], POSITION, CONSTANT DCL IN[][1], COLOR, CONSTANT DCL OUT[0], POSITION, CONSTANT |