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authorAndreas Hartmetz <[email protected]>2014-04-13 22:29:35 +0200
committerIlia Mirkin <[email protected]>2014-04-29 20:35:10 -0400
commit1c6aa6599efd9b5cca270bef2e53fd7ac5f31647 (patch)
tree22f4d89bca34fde94a6991956b38da8848c93c49 /src/gallium/tests/unit/.gitignore
parentca848e8bee7683e296e40a7870750d8a156850ca (diff)
translate_sse: Use the correct buffer index in this fast path.
It is possible that there are multiple input buffers but only one is relevant for translation. Then there will be only a single translation group, which might need to source data from a buffer index != 0. Fixes wrong vertex shader inputs as observed while debugging with an application and driver combination that requires translation of a vertex attribute in a non-trivial set of attributes and input buffers. Reviewed-by: Ilia Mirkin <[email protected]>
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