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author | Andreas Hartmetz <[email protected]> | 2014-04-13 22:29:35 +0200 |
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committer | Ilia Mirkin <[email protected]> | 2014-04-29 20:35:10 -0400 |
commit | 1c6aa6599efd9b5cca270bef2e53fd7ac5f31647 (patch) | |
tree | 22f4d89bca34fde94a6991956b38da8848c93c49 /src/gallium/tests/unit/.gitignore | |
parent | ca848e8bee7683e296e40a7870750d8a156850ca (diff) |
translate_sse: Use the correct buffer index in this fast path.
It is possible that there are multiple input buffers but only one is
relevant for translation. Then there will be only a single translation
group, which might need to source data from a buffer index != 0.
Fixes wrong vertex shader inputs as observed while debugging with an
application and driver combination that requires translation of a
vertex attribute in a non-trivial set of attributes and input buffers.
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/tests/unit/.gitignore')
0 files changed, 0 insertions, 0 deletions