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authorDave Airlie <[email protected]>2011-02-18 14:51:58 +1000
committerDave Airlie <[email protected]>2011-02-24 13:26:16 +1000
commit13f5a4d3169be75136ee5255474df803a8f4e070 (patch)
treeeace43e7ef0135184b1df116c1f8e6e3cda2afd7 /src/gallium/tests/trivial/tri.c
parent100cd214e37265776639c56018270805829ea952 (diff)
st/mesa: treat 1D ARRAY upload like a depth or 2D array upload.
This is because the HW doesn't always store a 1D array like a 2D texture, it more likely stores it like 2D texture (i.e. alignments etc). This means we upload each slice separately and let the driver work out where to put it. this might break nvc0 as I can't test it, I have only nv50 here. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/tests/trivial/tri.c')
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