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authorNicolai Hähnle <[email protected]>2016-11-07 15:55:52 +0100
committerNicolai Hähnle <[email protected]>2016-11-16 10:31:21 +0100
commit3817a7a1d7434ae5ae069599013cea81cf809aa5 (patch)
tree3758d474e6c4d8f12e306846abeec92623668c05 /src/gallium/tests/trivial/quad-tex.c
parentab5fd10eaa7e9a7cca20f6aa6b01240e8fd62c49 (diff)
util/blitter: add clamping during SINT <-> UINT blits
Even though glBlitFramebuffer cannot be used for SINT <-> UINT blits, we still need to handle this type of blit here because it can happen as part of texture uploads / downloads, e.g. uploading a GL_RGBA8I texture from GL_UNSIGNED_INT data. Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'src/gallium/tests/trivial/quad-tex.c')
-rw-r--r--src/gallium/tests/trivial/quad-tex.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/tests/trivial/quad-tex.c b/src/gallium/tests/trivial/quad-tex.c
index ddee2942af9..c72c5fe2391 100644
--- a/src/gallium/tests/trivial/quad-tex.c
+++ b/src/gallium/tests/trivial/quad-tex.c
@@ -272,6 +272,7 @@ static void init_prog(struct program *p)
/* fragment shader */
p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D,
TGSI_INTERPOLATE_LINEAR,
+ TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT);
}