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authorBrian Paul <[email protected]>2014-11-17 10:10:15 -0700
committerBrian Paul <[email protected]>2014-11-17 10:20:24 -0700
commit920f8751322f65c63c78974628e3ed223ab4e064 (patch)
treef817447e730dbf6818600d3a996b1cb198765fb1 /src/gallium/tests/trivial/quad-tex.c
parentae4536b4f71cbe76230ea7edc7eb4d6041e651b4 (diff)
gallium/tests: add missing arg to util_make_vertex_passthrough_shader()
Fix oversights from the "add a window_space option to the passthrough vertex shader" patch. Reviewed-by: Jakob Bornecrantz <[email protected]>
Diffstat (limited to 'src/gallium/tests/trivial/quad-tex.c')
-rw-r--r--src/gallium/tests/trivial/quad-tex.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/tests/trivial/quad-tex.c b/src/gallium/tests/trivial/quad-tex.c
index c09e09a5799..0d380125a57 100644
--- a/src/gallium/tests/trivial/quad-tex.c
+++ b/src/gallium/tests/trivial/quad-tex.c
@@ -266,7 +266,7 @@ static void init_prog(struct program *p)
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
TGSI_SEMANTIC_GENERIC };
const uint semantic_indexes[] = { 0, 0 };
- p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
+ p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
}
/* fragment shader */