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authorJosé Fonseca <[email protected]>2011-04-04 11:41:30 +0100
committerJosé Fonseca <[email protected]>2011-04-06 08:26:04 +0100
commitafeaf1771d0ccbd2482c5ad7fa237c50b4d3921e (patch)
treefe9bc95a17168a8de07a207a1383f41d27274c95 /src/gallium/tests/python/samples/gs.py
parent14b574433c7faedaa18f1c946159cb03630c7d9f (diff)
st/python: Remove bindings, and all its dependencies.
Because: - bindings are not fully automatic, and they are broken most of the time - unit tests/samples can be written in C on top of graw - tracing/retracing is more useful at API levels with stable ABIs such as GL, producing traces that cover more layers of the driver stack and and can be used for regression testing
Diffstat (limited to 'src/gallium/tests/python/samples/gs.py')
-rw-r--r--src/gallium/tests/python/samples/gs.py254
1 files changed, 0 insertions, 254 deletions
diff --git a/src/gallium/tests/python/samples/gs.py b/src/gallium/tests/python/samples/gs.py
deleted file mode 100644
index 936c0b3f33a..00000000000
--- a/src/gallium/tests/python/samples/gs.py
+++ /dev/null
@@ -1,254 +0,0 @@
-#!/usr/bin/env python
-##########################################################################
-#
-# Copyright 2009 VMware
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the
-# "Software"), to deal in the Software without restriction, including
-# without limitation the rights to use, copy, modify, merge, publish,
-# distribute, sub license, and/or sell copies of the Software, and to
-# permit persons to whom the Software is furnished to do so, subject to
-# the following conditions:
-#
-# The above copyright notice and this permission notice (including the
-# next paragraph) shall be included in all copies or substantial portions
-# of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
-# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
-# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-#
-##########################################################################
-
-
-from gallium import *
-
-
-def make_image(surface):
- data = surface.get_tile_rgba8(0, 0, surface.width, surface.height)
-
- import Image
- outimage = Image.fromstring('RGBA', (surface.width, surface.height), data, "raw", 'RGBA', 0, 1)
- return outimage
-
-def save_image(filename, surface):
- outimage = make_image(surface)
- outimage.save(filename, "PNG")
-
-def show_image(surface):
- outimage = make_image(surface)
-
- import Tkinter as tk
- from PIL import Image, ImageTk
- root = tk.Tk()
-
- root.title('background image')
-
- image1 = ImageTk.PhotoImage(outimage)
- w = image1.width()
- h = image1.height()
- x = 100
- y = 100
- root.geometry("%dx%d+%d+%d" % (w, h, x, y))
- panel1 = tk.Label(root, image=image1)
- panel1.pack(side='top', fill='both', expand='yes')
- panel1.image = image1
- root.mainloop()
-
-
-def test(dev):
- ctx = dev.context_create()
-
- width = 255
- height = 255
- minz = 0.0
- maxz = 1.0
-
- # disabled blending/masking
- blend = Blend()
- blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE
- blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE
- blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
- blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
- blend.rt[0].colormask = PIPE_MASK_RGBA
- ctx.set_blend(blend)
-
- # depth/stencil/alpha
- depth_stencil_alpha = DepthStencilAlpha()
- depth_stencil_alpha.depth.enabled = 1
- depth_stencil_alpha.depth.writemask = 1
- depth_stencil_alpha.depth.func = PIPE_FUNC_LESS
- ctx.set_depth_stencil_alpha(depth_stencil_alpha)
-
- # rasterizer
- rasterizer = Rasterizer()
- rasterizer.front_winding = PIPE_WINDING_CW
- rasterizer.cull_mode = PIPE_WINDING_NONE
- rasterizer.scissor = 1
- ctx.set_rasterizer(rasterizer)
-
- # viewport
- viewport = Viewport()
- scale = FloatArray(4)
- scale[0] = width / 2.0
- scale[1] = -height / 2.0
- scale[2] = (maxz - minz) / 2.0
- scale[3] = 1.0
- viewport.scale = scale
- translate = FloatArray(4)
- translate[0] = width / 2.0
- translate[1] = height / 2.0
- translate[2] = (maxz - minz) / 2.0
- translate[3] = 0.0
- viewport.translate = translate
- ctx.set_viewport(viewport)
-
- # samplers
- sampler = Sampler()
- sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
- sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
- sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
- sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE
- sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
- sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
- sampler.normalized_coords = 1
- ctx.set_sampler(0, sampler)
-
- # scissor
- scissor = Scissor()
- scissor.minx = 0
- scissor.miny = 0
- scissor.maxx = width
- scissor.maxy = height
- ctx.set_scissor(scissor)
-
- clip = Clip()
- clip.nr = 0
- ctx.set_clip(clip)
-
- # framebuffer
- cbuf = dev.resource_create(
- PIPE_FORMAT_B8G8R8X8_UNORM,
- width, height,
- bind=PIPE_BIND_RENDER_TARGET,
- ).get_surface()
- zbuf = dev.resource_create(
- PIPE_FORMAT_Z32_UNORM,
- width, height,
- bind=PIPE_BIND_DEPTH_STENCIL,
- ).get_surface()
- fb = Framebuffer()
- fb.width = width
- fb.height = height
- fb.nr_cbufs = 1
- fb.set_cbuf(0, cbuf)
- fb.set_zsbuf(zbuf)
- ctx.set_framebuffer(fb)
- rgba = FloatArray(4);
- rgba[0] = 0.0
- rgba[1] = 0.0
- rgba[2] = 0.0
- rgba[3] = 0.0
- ctx.clear(PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, rgba, 1.0, 0xff)
-
- # vertex shader
- vs = Shader('''
- VERT
- DCL IN[0], POSITION, CONSTANT
- DCL IN[1], COLOR, CONSTANT
- DCL OUT[0], POSITION, CONSTANT
- DCL OUT[1], COLOR, CONSTANT
- 0:MOV OUT[0], IN[0]
- 1:MOV OUT[1], IN[1]
- 2:END
- ''')
- ctx.set_vertex_shader(vs)
-
- gs = Shader('''
- GEOM
- PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
- PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP
- DCL IN[][0], POSITION, CONSTANT
- DCL IN[][1], COLOR, CONSTANT
- DCL OUT[0], POSITION, CONSTANT
- DCL OUT[1], COLOR, CONSTANT
- 0:MOV OUT[0], IN[0][0]
- 1:MOV OUT[1], IN[0][1]
- 2:EMIT
- 3:MOV OUT[0], IN[1][0]
- 4:MOV OUT[1], IN[1][1]
- 5:EMIT
- 6:MOV OUT[0], IN[2][0]
- 7:MOV OUT[1], IN[2][1]
- 8:EMIT
- 9:ENDPRIM
- 10:END
- ''')
- ctx.set_geometry_shader(gs)
-
- # fragment shader
- fs = Shader('''
- FRAG
- DCL IN[0], COLOR, LINEAR
- DCL OUT[0], COLOR, CONSTANT
- 0:MOV OUT[0], IN[0]
- 1:END
- ''')
- ctx.set_fragment_shader(fs)
-
- nverts = 3
- nattrs = 2
- verts = FloatArray(nverts * nattrs * 4)
-
- verts[ 0] = 0.0 # x1
- verts[ 1] = 0.8 # y1
- verts[ 2] = 0.2 # z1
- verts[ 3] = 1.0 # w1
- verts[ 4] = 1.0 # r1
- verts[ 5] = 0.0 # g1
- verts[ 6] = 0.0 # b1
- verts[ 7] = 1.0 # a1
- verts[ 8] = -0.8 # x2
- verts[ 9] = -0.8 # y2
- verts[10] = 0.5 # z2
- verts[11] = 1.0 # w2
- verts[12] = 0.0 # r2
- verts[13] = 1.0 # g2
- verts[14] = 0.0 # b2
- verts[15] = 1.0 # a2
- verts[16] = 0.8 # x3
- verts[17] = -0.8 # y3
- verts[18] = 0.8 # z3
- verts[19] = 1.0 # w3
- verts[20] = 0.0 # r3
- verts[21] = 0.0 # g3
- verts[22] = 1.0 # b3
- verts[23] = 1.0 # a3
-
- ctx.draw_vertices(PIPE_PRIM_TRIANGLES,
- nverts,
- nattrs,
- verts)
-
- ctx.flush()
-
- show_image(cbuf)
- #show_image(zbuf)
- #save_image('cbuf.png', cbuf)
- #save_image('zbuf.png', zbuf)
-
-
-
-def main():
- dev = Device()
- test(dev)
-
-
-if __name__ == '__main__':
- main()