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authorKenneth Graunke <[email protected]>2019-08-26 15:21:40 -0700
committerKenneth Graunke <[email protected]>2019-08-27 14:20:07 -0700
commitc8c9c4868429f98e77f782637568e9eed2dd33f9 (patch)
tree76e5d8e1d927b7bc872a4979a2a4df65d6d882cd /src/gallium/tests/graw/vertex-shader
parent360cf3c4b05679709574ef4d20b5097b0fd0be82 (diff)
intel/compiler: Fix src0/desc setter ordering
src0 vstride and type overlap with bits of the extended descriptor. brw_set_desc() also sets the extended descriptor to 0. So by setting the descriptor, then setting src0, we were accidentally setting a bunch of extended descriptor bits unintentionally. When using this infrastructure for framebuffer writes (in a future patch), this ended up setting the extended descriptor bit 20, which is "Null Render Target" on Icelake, causing nothing to be written to the framebuffer. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/gallium/tests/graw/vertex-shader')
0 files changed, 0 insertions, 0 deletions