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authorJosé Fonseca <[email protected]>2012-02-22 15:22:31 +0000
committerJosé Fonseca <[email protected]>2012-02-22 15:22:31 +0000
commitd35d3d612acef1612aaab9a923b8814d4dbb4d9c (patch)
tree74e0dd06846ac4e319df64abda0121bc8e083653 /src/gallium/tests/graw/tex-srgb.c
parent0df14f9a55383641a9097900272a35ae1cfda4cb (diff)
tests/graw: Add a bunch of tests.
These were rotting in an internal branch, but contain nothing confidential, and would be much more useful if kept up-to-date with latest gallium interface changes. Several authors including Keith Whitwell, Zack Rusin, and Brian Paul.
Diffstat (limited to 'src/gallium/tests/graw/tex-srgb.c')
-rw-r--r--src/gallium/tests/graw/tex-srgb.c224
1 files changed, 224 insertions, 0 deletions
diff --git a/src/gallium/tests/graw/tex-srgb.c b/src/gallium/tests/graw/tex-srgb.c
new file mode 100644
index 00000000000..8eaf0bd1ec7
--- /dev/null
+++ b/src/gallium/tests/graw/tex-srgb.c
@@ -0,0 +1,224 @@
+/* Test sRGB texturing.
+ */
+
+#include "graw_util.h"
+
+
+static const int WIDTH = 600;
+static const int HEIGHT = 300;
+
+static struct graw_info info;
+
+static struct pipe_resource *texture;
+static struct pipe_sampler_view *linear_sv, *srgb_sv;
+
+
+struct vertex {
+ float position[4];
+ float color[4];
+};
+
+static struct vertex vertices1[] =
+{
+ { { -0.1, -0.9, 0.0, 1.0 },
+ { 1, 1, 0, 1 } },
+
+ { { -0.1, 0.9, 0.0, 1.0 },
+ { 1, 0, 0, 1 } },
+
+ { {-0.9, 0.9, 0.0, 1.0 },
+ { 0, 0, 0, 1 } },
+
+ { {-0.9, -0.9, 0.0, 1.0 },
+ { 0, 1, 0, 1 } },
+};
+
+
+static struct vertex vertices2[] =
+{
+ { { 0.9, -0.9, 0.0, 1.0 },
+ { 1, 1, 0, 1 } },
+
+ { { 0.9, 0.9, 0.0, 1.0 },
+ { 1, 0, 0, 1 } },
+
+ { { 0.1, 0.9, 0.0, 1.0 },
+ { 0, 0, 0, 1 } },
+
+ { { 0.1, -0.9, 0.0, 1.0 },
+ { 0, 1, 0, 1 } },
+};
+
+
+
+
+static void
+set_vertices(struct vertex *verts, unsigned num_verts)
+{
+ struct pipe_vertex_element ve[2];
+ struct pipe_vertex_buffer vbuf;
+ void *handle;
+
+ memset(ve, 0, sizeof ve);
+
+ ve[0].src_offset = Offset(struct vertex, position);
+ ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ ve[1].src_offset = Offset(struct vertex, color);
+ ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+
+ handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
+ info.ctx->bind_vertex_elements_state(info.ctx, handle);
+
+
+ vbuf.stride = sizeof(struct vertex);
+ vbuf.buffer_offset = 0;
+ vbuf.buffer = info.screen->user_buffer_create(info.screen,
+ verts,
+ num_verts *sizeof(struct vertex),
+ PIPE_BIND_VERTEX_BUFFER);
+
+ info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf);
+}
+
+static void set_vertex_shader( void )
+{
+ void *handle;
+ const char *text =
+ "VERT\n"
+ "DCL IN[0]\n"
+ "DCL IN[1]\n"
+ "DCL OUT[0], POSITION\n"
+ "DCL OUT[1], GENERIC[0]\n"
+ " 0: MOV OUT[1], IN[1]\n"
+ " 1: MOV OUT[0], IN[0]\n"
+ " 2: END\n";
+
+ handle = graw_parse_vertex_shader(info.ctx, text);
+ info.ctx->bind_vs_state(info.ctx, handle);
+}
+
+static void set_fragment_shader( void )
+{
+ void *handle;
+ const char *text =
+ "FRAG\n"
+ "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
+ "DCL OUT[0], COLOR\n"
+ "DCL TEMP[0]\n"
+ "DCL SAMP[0]\n"
+ " 0: TXP TEMP[0], IN[0], SAMP[0], 2D\n"
+ " 1: MOV OUT[0], TEMP[0]\n"
+ " 2: END\n";
+
+ handle = graw_parse_fragment_shader(info.ctx, text);
+ info.ctx->bind_fs_state(info.ctx, handle);
+}
+
+
+static void draw( void )
+{
+ union pipe_color_union clear_color;
+
+ clear_color.f[0] = 0.5;
+ clear_color.f[1] = 0.5;
+ clear_color.f[2] = 0.5;
+ clear_color.f[3] = 1.0;
+
+ info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
+
+ info.ctx->set_fragment_sampler_views(info.ctx, 1, &linear_sv);
+ set_vertices(vertices1, 4);
+ util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
+
+ info.ctx->set_fragment_sampler_views(info.ctx, 1, &srgb_sv);
+ set_vertices(vertices2, 4);
+ util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
+
+ info.ctx->flush(info.ctx, NULL);
+
+ graw_util_flush_front(&info);
+}
+
+
+static void init_tex( void )
+{
+#define SIZE 64
+ ubyte tex2d[SIZE][SIZE][4];
+ int s, t;
+
+ for (s = 0; s < SIZE; s++) {
+ for (t = 0; t < SIZE; t++) {
+ tex2d[t][s][0] = 0;
+ tex2d[t][s][1] = s * 255 / SIZE;
+ tex2d[t][s][2] = t * 255 / SIZE;
+ tex2d[t][s][3] = 255;
+ }
+ }
+
+ texture = graw_util_create_tex2d(&info, SIZE, SIZE,
+ PIPE_FORMAT_B8G8R8A8_UNORM, tex2d);
+
+ {
+ void *sampler;
+ sampler = graw_util_create_simple_sampler(&info,
+ PIPE_TEX_WRAP_REPEAT,
+ PIPE_TEX_FILTER_NEAREST);
+ info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler);
+ }
+
+ /* linear sampler view */
+ {
+ struct pipe_sampler_view sv_temp;
+ memset(&sv_temp, 0, sizeof sv_temp);
+ sv_temp.format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ sv_temp.texture = texture;
+ sv_temp.swizzle_r = PIPE_SWIZZLE_RED;
+ sv_temp.swizzle_g = PIPE_SWIZZLE_GREEN;
+ sv_temp.swizzle_b = PIPE_SWIZZLE_BLUE;
+ sv_temp.swizzle_a = PIPE_SWIZZLE_ALPHA;
+ linear_sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_temp);
+ if (linear_sv == NULL)
+ exit(0);
+ }
+
+ /* srgb sampler view */
+ {
+ struct pipe_sampler_view sv_temp;
+ memset(&sv_temp, 0, sizeof sv_temp);
+ sv_temp.format = PIPE_FORMAT_B8G8R8A8_SRGB;
+ sv_temp.texture = texture;
+ sv_temp.swizzle_r = PIPE_SWIZZLE_RED;
+ sv_temp.swizzle_g = PIPE_SWIZZLE_GREEN;
+ sv_temp.swizzle_b = PIPE_SWIZZLE_BLUE;
+ sv_temp.swizzle_a = PIPE_SWIZZLE_ALPHA;
+ srgb_sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_temp);
+ if (srgb_sv == NULL)
+ exit(0);
+ }
+#undef SIZE
+}
+
+static void init( void )
+{
+ if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE))
+ exit(1);
+
+ graw_util_default_state(&info, FALSE);
+
+ graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 10000);
+
+ init_tex();
+
+ set_vertex_shader();
+ set_fragment_shader();
+}
+
+
+int main( int argc, char *argv[] )
+{
+ init();
+
+ graw_set_display_func( draw );
+ graw_main_loop();
+ return 0;
+}