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authorMarek Olšák <[email protected]>2018-08-21 21:59:23 -0400
committerMarek Olšák <[email protected]>2018-09-06 21:53:00 -0400
commitdaa19363def83c025ccf16106b3402268bf1f56f (patch)
tree94fd791ebf78e36f29ddf8c8cd665a3731688d6e /src/gallium/tests/graw/shader-leak.c
parent7b26741806c521279a1b83f2eae40a277d806626 (diff)
gallium: split depth_clip into depth_clip_near & depth_clip_far
for AMD_depth_clamp_separate.
Diffstat (limited to 'src/gallium/tests/graw/shader-leak.c')
-rw-r--r--src/gallium/tests/graw/shader-leak.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/tests/graw/shader-leak.c b/src/gallium/tests/graw/shader-leak.c
index 4178448f768..8fa1a727f54 100644
--- a/src/gallium/tests/graw/shader-leak.c
+++ b/src/gallium/tests/graw/shader-leak.c
@@ -250,7 +250,8 @@ static void init( void )
rasterizer.cull_face = PIPE_FACE_NONE;
rasterizer.half_pixel_center = 1;
rasterizer.bottom_edge_rule = 1;
- rasterizer.depth_clip = 1;
+ rasterizer.depth_clip_near = 1;
+ rasterizer.depth_clip_far = 1;
handle = ctx->create_rasterizer_state(ctx, &rasterizer);
ctx->bind_rasterizer_state(ctx, handle);
}