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author | Dave Airlie <[email protected]> | 2011-09-19 10:20:10 +0100 |
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committer | Dave Airlie <[email protected]> | 2011-09-19 10:20:10 +0100 |
commit | f8c190b0ab0f394ab1c96b7e80b728dd2577a6ce (patch) | |
tree | 916e0395871ce6f7eca7ac93949088a120f0b2f4 /src/gallium/tests/graw/shader-leak.c | |
parent | 2d1004d9aa719bb93a4f057b0eefe88f23b44e44 (diff) |
graw: fix tests to build on msvc again.
Should fix https://bugs.freedesktop.org/show_bug.cgi?id=40997
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/tests/graw/shader-leak.c')
-rw-r--r-- | src/gallium/tests/graw/shader-leak.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/tests/graw/shader-leak.c b/src/gallium/tests/graw/shader-leak.c index 098faec5896..57cd2dc2b12 100644 --- a/src/gallium/tests/graw/shader-leak.c +++ b/src/gallium/tests/graw/shader-leak.c @@ -137,7 +137,7 @@ set_fragment_shader( void ) static void draw( void ) { - union pipe_color_union clear_color = { .f = {0,0,0,1} }; + union pipe_color_union clear_color = { {0,0,0,1} }; int i; printf("Creating %d shaders\n", num_iters); |