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authorDave Airlie <[email protected]>2011-09-19 10:20:10 +0100
committerDave Airlie <[email protected]>2011-09-19 10:20:10 +0100
commitf8c190b0ab0f394ab1c96b7e80b728dd2577a6ce (patch)
tree916e0395871ce6f7eca7ac93949088a120f0b2f4 /src/gallium/tests/graw/shader-leak.c
parent2d1004d9aa719bb93a4f057b0eefe88f23b44e44 (diff)
graw: fix tests to build on msvc again.
Should fix https://bugs.freedesktop.org/show_bug.cgi?id=40997 Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/tests/graw/shader-leak.c')
-rw-r--r--src/gallium/tests/graw/shader-leak.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/tests/graw/shader-leak.c b/src/gallium/tests/graw/shader-leak.c
index 098faec5896..57cd2dc2b12 100644
--- a/src/gallium/tests/graw/shader-leak.c
+++ b/src/gallium/tests/graw/shader-leak.c
@@ -137,7 +137,7 @@ set_fragment_shader( void )
static void draw( void )
{
- union pipe_color_union clear_color = { .f = {0,0,0,1} };
+ union pipe_color_union clear_color = { {0,0,0,1} };
int i;
printf("Creating %d shaders\n", num_iters);