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author | Marek Olšák <[email protected]> | 2014-02-03 03:42:17 +0100 |
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committer | Marek Olšák <[email protected]> | 2014-02-06 17:37:34 +0100 |
commit | c32114460dbb7f33885c181a0d7dee07b15b8751 (patch) | |
tree | fd6d0a17ed48e93e42d61138d0bef80d8577f0a8 /src/gallium/tests/graw/shader-leak.c | |
parent | eeb5a4a50e1317a7f8d9e168c962ce3b1d7b36f9 (diff) |
gallium: remove PIPE_USAGE_STATIC
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/tests/graw/shader-leak.c')
-rw-r--r-- | src/gallium/tests/graw/shader-leak.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/tests/graw/shader-leak.c b/src/gallium/tests/graw/shader-leak.c index 754ada6cf10..fce3683bf3d 100644 --- a/src/gallium/tests/graw/shader-leak.c +++ b/src/gallium/tests/graw/shader-leak.c @@ -93,7 +93,7 @@ static void set_vertices( void ) vbuf.buffer_offset = 0; vbuf.buffer = pipe_buffer_create_with_data(ctx, PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STATIC, + PIPE_USAGE_DEFAULT, sizeof(vertices), vertices); |