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author | Stéphane Marchesin <[email protected]> | 2011-12-08 19:22:13 -0800 |
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committer | Stéphane Marchesin <[email protected]> | 2011-12-13 11:26:49 -0800 |
commit | 642d11da207e9becfa26a9e038db1c7520ec2aee (patch) | |
tree | 88a60c0dfb77179d4dc992795a9cb98fb18d2aa6 /src/gallium/tests/graw/gs-test.c | |
parent | f41fd6b6c36c825179d509d0763d23bff8cd0c30 (diff) |
i915g: Roll back to the previous shader limits.
Those shader limits seem to be responsible for a piglit hang.
Diffstat (limited to 'src/gallium/tests/graw/gs-test.c')
0 files changed, 0 insertions, 0 deletions