diff options
author | José Fonseca <[email protected]> | 2012-02-22 15:22:31 +0000 |
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committer | José Fonseca <[email protected]> | 2012-02-22 15:22:31 +0000 |
commit | d35d3d612acef1612aaab9a923b8814d4dbb4d9c (patch) | |
tree | 74e0dd06846ac4e319df64abda0121bc8e083653 /src/gallium/tests/graw/fs-fragcoord.c | |
parent | 0df14f9a55383641a9097900272a35ae1cfda4cb (diff) |
tests/graw: Add a bunch of tests.
These were rotting in an internal branch, but contain nothing confidential,
and would be much more useful if kept up-to-date with latest gallium
interface changes.
Several authors including Keith Whitwell, Zack Rusin, and Brian Paul.
Diffstat (limited to 'src/gallium/tests/graw/fs-fragcoord.c')
-rw-r--r-- | src/gallium/tests/graw/fs-fragcoord.c | 259 |
1 files changed, 259 insertions, 0 deletions
diff --git a/src/gallium/tests/graw/fs-fragcoord.c b/src/gallium/tests/graw/fs-fragcoord.c new file mode 100644 index 00000000000..471acbb3639 --- /dev/null +++ b/src/gallium/tests/graw/fs-fragcoord.c @@ -0,0 +1,259 @@ +/* Test the TGSI_SEMANTIC_POSITION fragment shader input. + * Plus properties for upper-left vs. lower-left origin and + * center integer vs. half-integer; + */ + +#include <stdio.h> + +#include "graw_util.h" + + +static int width = 300; +static int height = 300; + +static struct graw_info info; + +struct vertex { + float position[4]; + float color[4]; +}; + +/* Note: the upper-left vertex is pushed to the left a bit to + * make sure we can spot upside-down rendering. + */ +static struct vertex vertices[] = +{ + { + {-0.95, -0.95, 0.5, 1.0 }, + { 0, 0, 0, 1 } + }, + + { + { 0.85, -0.95, 0.5, 1.0 }, + { 0, 0, 0, 1 } + }, + + { + { 0.95, 0.95, 0.5, 1.0 }, + { 0, 0, 0, 1 } + }, + + { + {-0.95, 0.95, 0.5, 1.0 }, + { 0, 0, 0, 1 } + } +}; + +#define NUM_VERTS (sizeof(vertices) / sizeof(vertices[0])) + + +static void +set_vertices(void) +{ + struct pipe_vertex_element ve[2]; + struct pipe_vertex_buffer vbuf; + void *handle; + + memset(ve, 0, sizeof ve); + + ve[0].src_offset = Offset(struct vertex, position); + ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + ve[1].src_offset = Offset(struct vertex, color); + ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + + handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve); + info.ctx->bind_vertex_elements_state(info.ctx, handle); + + + vbuf.stride = sizeof(struct vertex); + vbuf.buffer_offset = 0; + vbuf.buffer = info.screen->user_buffer_create(info.screen, + vertices, + sizeof(vertices), + PIPE_BIND_VERTEX_BUFFER); + + info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf); +} + + +static void +set_vertex_shader(void) +{ + void *handle; + const char *text = + "VERT\n" + "DCL IN[0]\n" + "DCL IN[1]\n" + "DCL OUT[0], POSITION\n" + "DCL OUT[1], GENERIC[0]\n" + " 0: MOV OUT[0], IN[0]\n" + " 1: MOV OUT[1], IN[1]\n" + " 2: END\n"; + + handle = graw_parse_vertex_shader(info.ctx, text); + info.ctx->bind_vs_state(info.ctx, handle); +} + + +static void +set_fragment_shader(int mode) +{ + void *handle; + + const char *origin_upper_left_text = + "FRAG\n" + "PROPERTY FS_COORD_ORIGIN UPPER_LEFT\n" /* upper-left = black corner */ + "DCL IN[0], POSITION, LINEAR\n" + "DCL OUT[0], COLOR\n" + "DCL TEMP[0]\n" + "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 }\n" + "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 }\n" + " 0: MOV TEMP[0], IN[0] \n" + " 1: MOV TEMP[0].zw, IMM[1].xxxx \n" + " 2: MUL OUT[0], TEMP[0], IMM[0] \n" + " 3: END\n"; + + const char *origin_lower_left_text = + "FRAG\n" + "PROPERTY FS_COORD_ORIGIN LOWER_LEFT\n" /* lower-left = black corner */ + "DCL IN[0], POSITION, LINEAR\n" + "DCL OUT[0], COLOR\n" + "DCL TEMP[0]\n" + "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 }\n" + "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 }\n" + " 0: MOV TEMP[0], IN[0] \n" + " 1: MOV TEMP[0].zw, IMM[1].xxxx \n" + " 2: MUL OUT[0], TEMP[0], IMM[0] \n" + " 3: END\n"; + + /* Test fragcoord center integer vs. half integer */ + const char *center_integer_text = + "FRAG\n" + "PROPERTY FS_COORD_PIXEL_CENTER INTEGER \n" /* pixels are black */ + "DCL IN[0], POSITION, LINEAR \n" + "DCL OUT[0], COLOR \n" + "DCL TEMP[0] \n" + "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 } \n" + "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 } \n" + "0: FRC TEMP[0], IN[0] \n" + "1: MOV TEMP[0].zw, IMM[1].xxxx \n" + "2: MOV OUT[0], TEMP[0] \n" + "3: END \n"; + + const char *center_half_integer_text = + "FRAG\n" + "PROPERTY FS_COORD_PIXEL_CENTER HALF_INTEGER \n" /* pixels are olive colored */ + "DCL IN[0], POSITION, LINEAR \n" + "DCL OUT[0], COLOR \n" + "DCL TEMP[0] \n" + "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 } \n" + "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 } \n" + "0: FRC TEMP[0], IN[0] \n" + "1: MOV TEMP[0].zw, IMM[1].xxxx \n" + "2: MOV OUT[0], TEMP[0] \n" + "3: END \n"; + + const char *text; + + if (mode == 0) + text = origin_upper_left_text; + else if (mode == 1) + text = origin_lower_left_text; + else if (mode == 2) + text = center_integer_text; + else + text = center_half_integer_text; + + handle = graw_parse_fragment_shader(info.ctx, text); + info.ctx->bind_fs_state(info.ctx, handle); +} + + +static void +draw(void) +{ + union pipe_color_union clear_color; + + clear_color.f[0] = 0.25; + clear_color.f[1] = 0.25; + clear_color.f[2] = 0.25; + clear_color.f[3] = 1.0; + + info.ctx->clear(info.ctx, + PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, + &clear_color, 1.0, 0); + util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS); + info.ctx->flush(info.ctx, NULL); + +#if 0 + /* At the moment, libgraw leaks out/makes available some of the + * symbols from gallium/auxiliary, including these debug helpers. + * Will eventually want to bless some of these paths, and lock the + * others down so they aren't accessible from test programs. + * + * This currently just happens to work on debug builds - a release + * build will probably fail to link here: + */ + debug_dump_surface_bmp(info.ctx, "result.bmp", surf); +#endif + + graw_util_flush_front(&info); +} + + +#if 0 +static void +resize(int w, int h) +{ + width = w; + height = h; + + set_viewport(0, 0, width, height, 30, 1000); +} +#endif + + +static void +init(int mode) +{ + if (!graw_util_create_window(&info, width, height, 1, TRUE)) + exit(1); + + graw_util_default_state(&info, TRUE); + + graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0); + + set_vertices(); + set_vertex_shader(); + set_fragment_shader(mode); +} + + +int +main(int argc, char *argv[]) +{ + int mode = argc > 1 ? atoi(argv[1]) : 0; + + switch (mode) { + default: + case 0: + printf("frag coord origin upper-left (lower-left = black)\n"); + break; + case 1: + printf("frag coord origin lower-left (upper-left = black)\n"); + break; + case 2: + printf("frag coord center integer (all pixels black)\n"); + break; + case 3: + printf("frag coord center half-integer (all pixels olive color)\n"); + break; + } + + init(mode); + + graw_set_display_func(draw); + /*graw_set_reshape_func(resize);*/ + graw_main_loop(); + return 0; +} |