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authorEric Anholt <[email protected]>2015-01-10 14:30:25 +1300
committerEric Anholt <[email protected]>2015-01-10 15:24:56 +1300
commitb920ecf793bd419558a240014624add08774765d (patch)
treeb1ae0fb208547b3e14237f2fe202fb328500c937 /src/gallium/tests/graw/clear.c
parentc772c92153fdcd4ba4920b7ef1745ce83b09603b (diff)
vc4: Cook up the draw-time VPM setup info during shader compile.
This will give the compiler the chance to dead-code eliminate unused VPM reads. This is particularly a big deal in the CS where a bunch of vattrs are just not going to be used.
Diffstat (limited to 'src/gallium/tests/graw/clear.c')
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