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author | Eric Anholt <[email protected]> | 2015-01-10 14:30:25 +1300 |
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committer | Eric Anholt <[email protected]> | 2015-01-10 15:24:56 +1300 |
commit | b920ecf793bd419558a240014624add08774765d (patch) | |
tree | b1ae0fb208547b3e14237f2fe202fb328500c937 /src/gallium/tests/graw/clear.c | |
parent | c772c92153fdcd4ba4920b7ef1745ce83b09603b (diff) |
vc4: Cook up the draw-time VPM setup info during shader compile.
This will give the compiler the chance to dead-code eliminate unused VPM
reads. This is particularly a big deal in the CS where a bunch of vattrs
are just not going to be used.
Diffstat (limited to 'src/gallium/tests/graw/clear.c')
0 files changed, 0 insertions, 0 deletions