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author | Zack Rusin <[email protected]> | 2011-01-24 17:47:10 -0500 |
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committer | Zack Rusin <[email protected]> | 2011-01-24 17:47:10 -0500 |
commit | bdbe77f9c6f06cfaa155f27c2ade3c523d7fbea7 (patch) | |
tree | d131d945212a92fd9179bbcb1dd08db0f1c99356 /src/gallium/tests/graw/SConscript | |
parent | b0669837808dee576dd05c8c335ca78264dd8e80 (diff) |
gallium: implement modern sampling scheme
largely a merge of the previously discussed origin/gallium-resource-sampling
but updated.
the idea is to allow arbitrary binding of resources, the way opencl, new gl
versions and dx10+ require, i.e.
DCL RES[0], 2D, FLOAT
LOAD DST[0], SRC[0], RES[0]
SAMPLE DST[0], SRC[0], RES[0], SAMP[0]
Diffstat (limited to 'src/gallium/tests/graw/SConscript')
-rw-r--r-- | src/gallium/tests/graw/SConscript | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/tests/graw/SConscript b/src/gallium/tests/graw/SConscript index 3341b884985..565fa5279cd 100644 --- a/src/gallium/tests/graw/SConscript +++ b/src/gallium/tests/graw/SConscript @@ -24,6 +24,7 @@ progs = [ 'gs-test', 'shader-leak', 'tri-gs', + 'quad-sample', ] for name in progs: |