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author | Alex Deucher <[email protected]> | 2011-06-21 17:31:14 -0400 |
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committer | Alex Deucher <[email protected]> | 2011-06-21 17:32:42 -0400 |
commit | 21972c85ea734dbfcf69629c6b0b940efb42d4ba (patch) | |
tree | 171572a1559d16589a59985d1fa3ea032b8f5a7d /src/gallium/targets | |
parent | 3db27d4a4aee9f311a447778ce94007415f2637f (diff) |
r600g: fix fbo depth/stencil texture allocation for evergreen+
evergreen+ stores depth and stencil separately so when we
allocate a depth/stencil fbo, make sure we allocate enough
memory for both depth and stencil buffers.
Signed-off-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/gallium/targets')
0 files changed, 0 insertions, 0 deletions