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authorCharmaine Lee <[email protected]>2019-03-05 19:36:48 -0700
committerBrian Paul <[email protected]>2019-03-08 07:40:34 -0700
commitdaf567f79745dc0bdfa34966fed646cabd5bf563 (patch)
tree357c2735258394c8d468e9a0059d6df4d099a703 /src/gallium/targets
parentac6b33a50da7d0a46e9981dcc7f6b78bd94741e8 (diff)
svga: add svga shader type in the shader variant
With this patch, the svga shader type will be saved in the shader variant, and there is no need to pass in the shader type to the define/destroy variant functions. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/targets')
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