diff options
author | Niels Ole Salscheider <[email protected]> | 2014-06-11 23:13:12 +0200 |
---|---|---|
committer | Emil Velikov <[email protected]> | 2014-06-12 18:07:20 +0100 |
commit | 607bc899701dda25f7c91ebd2ec2136d4dab0448 (patch) | |
tree | df4907c9b53c754244fbda54b22c0a34d4d080b6 /src/gallium/targets | |
parent | 816d392b586ecd95bd5b2dc24945bb9fc5d73d6e (diff) |
egl/gallium: Set defines for supported APIs when using automake
This fixes automake builds which are broken since
b52a530ce2aada1967bc8fefa83ab53e6a737dae.
v2: This patch also adds the FEATURE_* defines back to targets/egl-static for
Android and Scons that have been removed in the mentioned commit.
Signed-off-by: Niels Ole Salscheider <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79885
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/gallium/targets')
-rw-r--r-- | src/gallium/targets/egl-static/Android.mk | 2 | ||||
-rw-r--r-- | src/gallium/targets/egl-static/SConscript | 6 |
2 files changed, 8 insertions, 0 deletions
diff --git a/src/gallium/targets/egl-static/Android.mk b/src/gallium/targets/egl-static/Android.mk index 01408a7cb18..37244b5443a 100644 --- a/src/gallium/targets/egl-static/Android.mk +++ b/src/gallium/targets/egl-static/Android.mk @@ -31,6 +31,8 @@ LOCAL_SRC_FILES := \ egl_st.c LOCAL_CFLAGS := \ + -DFEATURE_ES1=1 \ + -DFEATURE_ES2=1 \ -D_EGL_MAIN=_eglBuiltInDriverGALLIUM LOCAL_C_INCLUDES := \ diff --git a/src/gallium/targets/egl-static/SConscript b/src/gallium/targets/egl-static/SConscript index 7d8d4d27cdb..afb5c11fa91 100644 --- a/src/gallium/targets/egl-static/SConscript +++ b/src/gallium/targets/egl-static/SConscript @@ -63,6 +63,11 @@ if env['platform'] == 'windows': # OpenGL ES and OpenGL if env['gles']: + env.Append(CPPDEFINES = [ + 'FEATURE_GL=1', + 'FEATURE_ES1=1', + 'FEATURE_ES2=1' + ]) env.Prepend(LIBPATH = [shared_glapi.dir]) # manually add LIBPREFIX on windows glapi_name = 'glapi' if env['platform'] != 'windows' else 'libglapi' @@ -70,6 +75,7 @@ if env['gles']: # OpenVG if True: + env.Append(CPPDEFINES = ['FEATURE_VG=1']) env.Prepend(LIBPATH = [openvg.dir]) # manually add LIBPREFIX on windows openvg_name = 'OpenVG' if env['platform'] != 'windows' else 'libOpenVG' |