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authorTimothy Arceri <[email protected]>2016-11-22 18:37:06 +1100
committerTimothy Arceri <[email protected]>2017-01-19 17:05:26 +1100
commitceeedb9bb0f935569f4afdfef716154f612298e2 (patch)
treece9c311a1658bcf58b9a9c8f22ea6be803de1447 /src/gallium/targets
parent66a6050ad8a56d4d04624870e6845579bd0581b2 (diff)
mesa/glsl: move uses_gl_fragcoord to gl_shader
This is only used by gl_linked_shader as a temp during linking so use a temp there instead. Reviewed-by: Lionel Landwerlin <[email protected]>
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