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authorBrian Paul <[email protected]>2010-06-02 14:48:53 -0600
committerBrian Paul <[email protected]>2010-06-02 15:34:49 -0600
commit398e046efde399abef52a01f8ee886b76a8ad32a (patch)
tree4e43e548a455f9321f0eec8f26fa2a5eecc6a9ef /src/gallium/targets
parente57689c6badee8521691966ff6aa56648a474ce9 (diff)
glsl: handle indirectly indexed input registers in linker
For example, if the fragment shader reads gl_TexCoord[i] with a dynamic index we need to set all the InputsRead bits for all texcoords. We were already doing this for shader outputs. Refactored the later code so inputs and outputs are handled with similar code. Fixes a swrast failure with piglit's glsl-texcoord-array.shader_test
Diffstat (limited to 'src/gallium/targets')
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