diff options
author | Kenneth Graunke <[email protected]> | 2012-09-04 11:29:30 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2012-09-20 14:47:23 -0700 |
commit | c96828ecb46b5aee3121a018be365b738c35cbdc (patch) | |
tree | de5acfd7f833b8e50246dd50f69c168eb32ae4f8 /src/gallium/targets/xorg-nouveau | |
parent | 8504f18c3dafb62d10c4f1572145ce3b8a6f3f5c (diff) |
mesa: Ignore SRGB when determining compatible resolve formats.
MSAA resolves and other blit-like operations ignore SRGB state anyway,
so we should be able to safely allow resolves between compatible
SRGB/linear formats like SRGBA8 and RGBA8888.
This matches the behavior of the nVidia and AMD binary drivers.
Fixes completely black rendering when using multisampling in L4D2.
NOTE: This is a candidate for the 9.0 branch.
Reviewed-by: Paul Berry <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/gallium/targets/xorg-nouveau')
0 files changed, 0 insertions, 0 deletions