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authorKenneth Graunke <[email protected]>2012-09-04 11:29:30 -0700
committerKenneth Graunke <[email protected]>2012-09-20 14:47:23 -0700
commitc96828ecb46b5aee3121a018be365b738c35cbdc (patch)
treede5acfd7f833b8e50246dd50f69c168eb32ae4f8 /src/gallium/targets/xorg-nouveau
parent8504f18c3dafb62d10c4f1572145ce3b8a6f3f5c (diff)
mesa: Ignore SRGB when determining compatible resolve formats.
MSAA resolves and other blit-like operations ignore SRGB state anyway, so we should be able to safely allow resolves between compatible SRGB/linear formats like SRGBA8 and RGBA8888. This matches the behavior of the nVidia and AMD binary drivers. Fixes completely black rendering when using multisampling in L4D2. NOTE: This is a candidate for the 9.0 branch. Reviewed-by: Paul Berry <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/gallium/targets/xorg-nouveau')
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