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author | Marek Olšák <[email protected]> | 2013-12-07 17:32:22 +0100 |
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committer | Marek Olšák <[email protected]> | 2013-12-14 17:42:08 +0100 |
commit | 5a609fbcb5459fc5cac2e0361a405ea4b884325f (patch) | |
tree | 74c1272c1d20eb4b45fc197a99e67cfe48a6f89c /src/gallium/targets/radeonsi | |
parent | fc21098a95c8f7d0aadbfcc90cb2e9e78d1e2ef3 (diff) |
gallium/u_blitter: implement shader-based MSAA resolve with bilinear filtering
For scaled resolve. The filter is only good for magnification.
If somebody has an idea how to implement a good filter for minification,
I'm all ears. I'd have to use derivatives probably.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/targets/radeonsi')
0 files changed, 0 insertions, 0 deletions