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author | Marek Olšák <[email protected]> | 2013-12-06 23:55:05 +0100 |
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committer | Marek Olšák <[email protected]> | 2013-12-14 17:42:08 +0100 |
commit | fc21098a95c8f7d0aadbfcc90cb2e9e78d1e2ef3 (patch) | |
tree | f905aec899cb3b98f81bfcfdffcb4587d6913264 /src/gallium/targets/opencl | |
parent | f0ed082babe29eee502ec81302dae5fc15347e3f (diff) |
gallium/u_blitter: implement shader-based MSAA resolve
We need this for integer formats and upside-down blits, which Radeons don't
support for MSAA resolving.
It can be used by calling util_blitter_blit.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/targets/opencl')
0 files changed, 0 insertions, 0 deletions