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author | Emil Velikov <[email protected]> | 2016-01-18 10:47:13 +0200 |
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committer | Emil Velikov <[email protected]> | 2016-01-26 16:08:20 +0000 |
commit | 1a882fd2ee84ae28a06cf07902dc4645d8ad4a6d (patch) | |
tree | dc85ad30ac20db8eecc658e7efcb3b0d7de898af /src/gallium/targets/libgl-gdi | |
parent | 2f86383091bde24a2a0b90a43c11a13165f8c397 (diff) |
nir: move shader_enums.[ch] to compiler
This way one can reuse it in glsl, nir or other infrastructure without
pulling nir as dependency.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/targets/libgl-gdi')
-rw-r--r-- | src/gallium/targets/libgl-gdi/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/targets/libgl-gdi/SConscript b/src/gallium/targets/libgl-gdi/SConscript index 594f34d7fad..3a63e3e6a3e 100644 --- a/src/gallium/targets/libgl-gdi/SConscript +++ b/src/gallium/targets/libgl-gdi/SConscript @@ -50,7 +50,7 @@ if env['gles']: opengl32 = env.SharedLibrary( target ='opengl32', source = sources, - LIBS = wgl + ws_gdi + glapi + mesa + drivers + gallium + glsl + env['LIBS'], + LIBS = wgl + ws_gdi + glapi + compiler + mesa + drivers + gallium + glsl + env['LIBS'], ) env.Alias('opengl32', opengl32) |