diff options
author | Alexander von Gluck IV <[email protected]> | 2013-11-04 18:51:41 +0000 |
---|---|---|
committer | Alexander von Gluck IV <[email protected]> | 2013-11-05 01:17:55 +0000 |
commit | e759f1c111018949db114e76ebf1a723525fb802 (patch) | |
tree | fb0e28e14fe8da5391d009a724752abd4d80b15f /src/gallium/targets/haiku-softpipe/GalliumContext.cpp | |
parent | faaf568cfb0548d6162d6fefd68f6ad62eb6406c (diff) |
target/haiku-softpipe: Fix viewport issues
* Call mesa viewport call on winndow resize
* Add initial postprocessing code
* Pass hgl_context to private statetracker
as it is more useful than GalliumContext
* Use Lock and Unlock functions to standardize
GalliumContext locking
* Create texture resources in texture validation
Acked-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/targets/haiku-softpipe/GalliumContext.cpp')
-rw-r--r-- | src/gallium/targets/haiku-softpipe/GalliumContext.cpp | 83 |
1 files changed, 58 insertions, 25 deletions
diff --git a/src/gallium/targets/haiku-softpipe/GalliumContext.cpp b/src/gallium/targets/haiku-softpipe/GalliumContext.cpp index ff420b9af26..b750f6578f4 100644 --- a/src/gallium/targets/haiku-softpipe/GalliumContext.cpp +++ b/src/gallium/targets/haiku-softpipe/GalliumContext.cpp @@ -18,6 +18,7 @@ extern "C" { #include "main/context.h" #include "main/framebuffer.h" #include "main/renderbuffer.h" +#include "main/viewport.h" #include "pipe/p_format.h" #include "state_tracker/st_cb_fbo.h" #include "state_tracker/st_cb_flush.h" @@ -49,11 +50,11 @@ hgl_viewport(struct gl_context* glContext, GLint x, GLint y, TRACE("%s(glContext: %p, x: %d, y: %d, w: %d, h: %d\n", __func__, glContext, x, y, width, height); + _mesa_check_init_viewport(glContext, width, height); + struct gl_framebuffer *draw = glContext->WinSysDrawBuffer; struct gl_framebuffer *read = glContext->WinSysReadBuffer; - // TODO: SLOW! We need to check for changes in bitmap vs gl_framebuffer - // size before doing a _mesa_resize_framebuffer. if (draw) _mesa_resize_framebuffer(glContext, draw, width, height); if (read) @@ -145,8 +146,8 @@ hook_stm_get_param(struct st_manager *smapi, enum st_manager_param param) GalliumContext::GalliumContext(ulong options) : fOptions(options), - fCurrentContext(0), - fScreen(NULL) + fScreen(NULL), + fCurrentContext(0) { CALLED(); @@ -165,10 +166,10 @@ GalliumContext::~GalliumContext() CALLED(); // Destroy our contexts - pipe_mutex_lock(fMutex); + Lock(); for (context_id i = 0; i < CONTEXT_MAX; i++) DestroyContext(i); - pipe_mutex_unlock(fMutex); + Unlock(); pipe_mutex_destroy(fMutex); @@ -337,20 +338,20 @@ GalliumContext::CreateContext(Bitmap *bitmap) return -1; } - // Init Gallium3D Post Processing - //context->postProcess = pp_init(fScreen, context->postProcessEnable); - assert(!context->st->st_manager_private); - context->st->st_manager_private = (void*)this; + context->st->st_manager_private = (void*)context; struct st_context *stContext = (struct st_context*)context->st; stContext->ctx->Driver.Viewport = hgl_viewport; - // TODO: Closely review this next context logic... - context_id contextNext = -1; + // Init Gallium3D Post Processing + // TODO: no pp filters are enabled yet through postProcessEnable + context->postProcess = pp_init(stContext->pipe, context->postProcessEnable, + stContext->cso_context); - pipe_mutex_lock(fMutex); + context_id contextNext = -1; + Lock(); for (context_id i = 0; i < CONTEXT_MAX; i++) { if (fContext[i] == NULL) { fContext[i] = context; @@ -358,7 +359,7 @@ GalliumContext::CreateContext(Bitmap *bitmap) break; } } - pipe_mutex_unlock(fMutex); + Unlock(); if (contextNext < 0) { ERROR("%s: The next context is invalid... something went wrong!\n", @@ -419,10 +420,10 @@ GalliumContext::SetCurrentContext(Bitmap *bitmap, context_id contextID) return B_ERROR; } - pipe_mutex_lock(fMutex); + Lock(); context_id oldContextID = fCurrentContext; struct hgl_context* context = fContext[contextID]; - pipe_mutex_unlock(fMutex); + Unlock(); if (!context) { ERROR("%s: Invalid context provided (#%" B_PRIu64 ")!\n", @@ -453,12 +454,14 @@ GalliumContext::SetCurrentContext(Bitmap *bitmap, context_id contextID) context->draw->Unlock(); context->read->Unlock(); - // TODO: Init textures before post-processing them - #if 0 - pp_init_fbos(context->postProcess, - context->textures[ST_ATTACHMENT_BACK_LEFT]->width0, - context->textures[ST_ATTACHMENT_BACK_LEFT]->height0); - #endif + if (context->textures[ST_ATTACHMENT_BACK_LEFT] + && context->textures[ST_ATTACHMENT_DEPTH_STENCIL] + && context->postProcess) { + TRACE("Postprocessing textures...\n"); + pp_init_fbos(context->postProcess, + context->textures[ST_ATTACHMENT_BACK_LEFT]->width0, + context->textures[ST_ATTACHMENT_BACK_LEFT]->height0); + } context->bitmap = bitmap; //context->st->pipe->priv = context; @@ -472,9 +475,9 @@ GalliumContext::SwapBuffers(context_id contextID) { CALLED(); - pipe_mutex_lock(fMutex); + Lock(); struct hgl_context *context = fContext[contextID]; - pipe_mutex_unlock(fMutex); + Unlock(); if (!context) { ERROR("%s: context not found\n", __func__); @@ -507,10 +510,40 @@ GalliumContext::SwapBuffers(context_id contextID) #if 0 // TODO... should we flush the z stencil buffer? pipe_surface* zSurface = stContext->state.framebuffer.zsbuf; - fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0, + fScreen->flush_frontbuffer(fScreen, zSurface->texture, 0, 0, context->bitmap); #endif return B_OK; } + + +void +GalliumContext::ResizeViewport(int32 width, int32 height) +{ + CALLED(); + for (context_id i = 0; i < CONTEXT_MAX; i++) { + if (fContext[i] && fContext[i]->st) { + struct st_context *stContext = (struct st_context*)fContext[i]->st; + _mesa_set_viewport(stContext->ctx, 0, 0, width, height); + st_manager_validate_framebuffers(stContext); + } + } +} + + +void +GalliumContext::Lock() +{ + CALLED(); + pipe_mutex_lock(fMutex); +} + + +void +GalliumContext::Unlock() +{ + CALLED(); + pipe_mutex_unlock(fMutex); +} /* vim: set tabstop=4: */ |