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authorAlexander von Gluck IV <[email protected]>2013-11-04 18:51:41 +0000
committerAlexander von Gluck IV <[email protected]>2013-11-05 01:17:55 +0000
commite759f1c111018949db114e76ebf1a723525fb802 (patch)
treefb0e28e14fe8da5391d009a724752abd4d80b15f /src/gallium/targets/haiku-softpipe/GalliumContext.cpp
parentfaaf568cfb0548d6162d6fefd68f6ad62eb6406c (diff)
target/haiku-softpipe: Fix viewport issues
* Call mesa viewport call on winndow resize * Add initial postprocessing code * Pass hgl_context to private statetracker as it is more useful than GalliumContext * Use Lock and Unlock functions to standardize GalliumContext locking * Create texture resources in texture validation Acked-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/targets/haiku-softpipe/GalliumContext.cpp')
-rw-r--r--src/gallium/targets/haiku-softpipe/GalliumContext.cpp83
1 files changed, 58 insertions, 25 deletions
diff --git a/src/gallium/targets/haiku-softpipe/GalliumContext.cpp b/src/gallium/targets/haiku-softpipe/GalliumContext.cpp
index ff420b9af26..b750f6578f4 100644
--- a/src/gallium/targets/haiku-softpipe/GalliumContext.cpp
+++ b/src/gallium/targets/haiku-softpipe/GalliumContext.cpp
@@ -18,6 +18,7 @@ extern "C" {
#include "main/context.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
+#include "main/viewport.h"
#include "pipe/p_format.h"
#include "state_tracker/st_cb_fbo.h"
#include "state_tracker/st_cb_flush.h"
@@ -49,11 +50,11 @@ hgl_viewport(struct gl_context* glContext, GLint x, GLint y,
TRACE("%s(glContext: %p, x: %d, y: %d, w: %d, h: %d\n", __func__,
glContext, x, y, width, height);
+ _mesa_check_init_viewport(glContext, width, height);
+
struct gl_framebuffer *draw = glContext->WinSysDrawBuffer;
struct gl_framebuffer *read = glContext->WinSysReadBuffer;
- // TODO: SLOW! We need to check for changes in bitmap vs gl_framebuffer
- // size before doing a _mesa_resize_framebuffer.
if (draw)
_mesa_resize_framebuffer(glContext, draw, width, height);
if (read)
@@ -145,8 +146,8 @@ hook_stm_get_param(struct st_manager *smapi, enum st_manager_param param)
GalliumContext::GalliumContext(ulong options)
:
fOptions(options),
- fCurrentContext(0),
- fScreen(NULL)
+ fScreen(NULL),
+ fCurrentContext(0)
{
CALLED();
@@ -165,10 +166,10 @@ GalliumContext::~GalliumContext()
CALLED();
// Destroy our contexts
- pipe_mutex_lock(fMutex);
+ Lock();
for (context_id i = 0; i < CONTEXT_MAX; i++)
DestroyContext(i);
- pipe_mutex_unlock(fMutex);
+ Unlock();
pipe_mutex_destroy(fMutex);
@@ -337,20 +338,20 @@ GalliumContext::CreateContext(Bitmap *bitmap)
return -1;
}
- // Init Gallium3D Post Processing
- //context->postProcess = pp_init(fScreen, context->postProcessEnable);
-
assert(!context->st->st_manager_private);
- context->st->st_manager_private = (void*)this;
+ context->st->st_manager_private = (void*)context;
struct st_context *stContext = (struct st_context*)context->st;
stContext->ctx->Driver.Viewport = hgl_viewport;
- // TODO: Closely review this next context logic...
- context_id contextNext = -1;
+ // Init Gallium3D Post Processing
+ // TODO: no pp filters are enabled yet through postProcessEnable
+ context->postProcess = pp_init(stContext->pipe, context->postProcessEnable,
+ stContext->cso_context);
- pipe_mutex_lock(fMutex);
+ context_id contextNext = -1;
+ Lock();
for (context_id i = 0; i < CONTEXT_MAX; i++) {
if (fContext[i] == NULL) {
fContext[i] = context;
@@ -358,7 +359,7 @@ GalliumContext::CreateContext(Bitmap *bitmap)
break;
}
}
- pipe_mutex_unlock(fMutex);
+ Unlock();
if (contextNext < 0) {
ERROR("%s: The next context is invalid... something went wrong!\n",
@@ -419,10 +420,10 @@ GalliumContext::SetCurrentContext(Bitmap *bitmap, context_id contextID)
return B_ERROR;
}
- pipe_mutex_lock(fMutex);
+ Lock();
context_id oldContextID = fCurrentContext;
struct hgl_context* context = fContext[contextID];
- pipe_mutex_unlock(fMutex);
+ Unlock();
if (!context) {
ERROR("%s: Invalid context provided (#%" B_PRIu64 ")!\n",
@@ -453,12 +454,14 @@ GalliumContext::SetCurrentContext(Bitmap *bitmap, context_id contextID)
context->draw->Unlock();
context->read->Unlock();
- // TODO: Init textures before post-processing them
- #if 0
- pp_init_fbos(context->postProcess,
- context->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
- context->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
- #endif
+ if (context->textures[ST_ATTACHMENT_BACK_LEFT]
+ && context->textures[ST_ATTACHMENT_DEPTH_STENCIL]
+ && context->postProcess) {
+ TRACE("Postprocessing textures...\n");
+ pp_init_fbos(context->postProcess,
+ context->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
+ context->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
+ }
context->bitmap = bitmap;
//context->st->pipe->priv = context;
@@ -472,9 +475,9 @@ GalliumContext::SwapBuffers(context_id contextID)
{
CALLED();
- pipe_mutex_lock(fMutex);
+ Lock();
struct hgl_context *context = fContext[contextID];
- pipe_mutex_unlock(fMutex);
+ Unlock();
if (!context) {
ERROR("%s: context not found\n", __func__);
@@ -507,10 +510,40 @@ GalliumContext::SwapBuffers(context_id contextID)
#if 0
// TODO... should we flush the z stencil buffer?
pipe_surface* zSurface = stContext->state.framebuffer.zsbuf;
- fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0,
+ fScreen->flush_frontbuffer(fScreen, zSurface->texture, 0, 0,
context->bitmap);
#endif
return B_OK;
}
+
+
+void
+GalliumContext::ResizeViewport(int32 width, int32 height)
+{
+ CALLED();
+ for (context_id i = 0; i < CONTEXT_MAX; i++) {
+ if (fContext[i] && fContext[i]->st) {
+ struct st_context *stContext = (struct st_context*)fContext[i]->st;
+ _mesa_set_viewport(stContext->ctx, 0, 0, width, height);
+ st_manager_validate_framebuffers(stContext);
+ }
+ }
+}
+
+
+void
+GalliumContext::Lock()
+{
+ CALLED();
+ pipe_mutex_lock(fMutex);
+}
+
+
+void
+GalliumContext::Unlock()
+{
+ CALLED();
+ pipe_mutex_unlock(fMutex);
+}
/* vim: set tabstop=4: */