diff options
author | José Fonseca <[email protected]> | 2010-11-01 13:30:22 +0000 |
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committer | José Fonseca <[email protected]> | 2010-11-01 13:30:22 +0000 |
commit | 601498ae73e654c2de997ea75075613a694d604d (patch) | |
tree | fb1eb85143f5222b3c4b4d059276095e658506f5 /src/gallium/targets/graw-null/graw_util.c | |
parent | a84bd587c68a48c675aae538934a0de48421ff08 (diff) |
scons: Revamp how to specify targets to build.
Use scons target and dependency system instead of ad-hoc options.
Now is simply a matter of naming what to build. For example:
scons libgl-xlib
scons libgl-gdi
scons graw-progs
scons llvmpipe
and so on. And there is also the possibility of scepcified subdirs, e.g.
scons src/gallium/drivers
If nothing is specified then everything will be build.
There might be some rough corners over the next days. Please bare with me.
Diffstat (limited to 'src/gallium/targets/graw-null/graw_util.c')
-rw-r--r-- | src/gallium/targets/graw-null/graw_util.c | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/gallium/targets/graw-null/graw_util.c b/src/gallium/targets/graw-null/graw_util.c new file mode 100644 index 00000000000..531757f1457 --- /dev/null +++ b/src/gallium/targets/graw-null/graw_util.c @@ -0,0 +1,53 @@ + +#include "pipe/p_compiler.h" +#include "pipe/p_context.h" +#include "pipe/p_state.h" +#include "tgsi/tgsi_text.h" +#include "util/u_memory.h" +#include "state_tracker/graw.h" + + +/* Helper functions. These are the same for all graw implementations. + */ +PUBLIC void * +graw_parse_geometry_shader(struct pipe_context *pipe, + const char *text) +{ + struct tgsi_token tokens[1024]; + struct pipe_shader_state state; + + if (!tgsi_text_translate(text, tokens, Elements(tokens))) + return NULL; + + state.tokens = tokens; + return pipe->create_gs_state(pipe, &state); +} + +PUBLIC void * +graw_parse_vertex_shader(struct pipe_context *pipe, + const char *text) +{ + struct tgsi_token tokens[1024]; + struct pipe_shader_state state; + + if (!tgsi_text_translate(text, tokens, Elements(tokens))) + return NULL; + + state.tokens = tokens; + return pipe->create_vs_state(pipe, &state); +} + +PUBLIC void * +graw_parse_fragment_shader(struct pipe_context *pipe, + const char *text) +{ + struct tgsi_token tokens[1024]; + struct pipe_shader_state state; + + if (!tgsi_text_translate(text, tokens, Elements(tokens))) + return NULL; + + state.tokens = tokens; + return pipe->create_fs_state(pipe, &state); +} + |