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authorJerome Glisse <[email protected]>2010-09-22 14:00:53 -0400
committerJerome Glisse <[email protected]>2010-09-22 14:19:05 -0400
commitb8835a3992edb7b01712ea83b5729ef0f6f94e4f (patch)
tree099d1f11b344690d1d570597a97a0c2daa310696 /src/gallium/targets/egl/pipe_vmwgfx.c
parent516ac2bd50ad1e71bd2a359d247532d9f18bcf99 (diff)
r600g: disable shader rebuild optimization & account cb flush packet
Shader rebuild should be more clever, we should store along each shader all the value that change shader program rather than using flags in context (ie change sequence like : change vs buffer, draw, change vs buffer, switch shader will trigger useless shader rebuild). Signed-off-by: Jerome Glisse <[email protected]>
Diffstat (limited to 'src/gallium/targets/egl/pipe_vmwgfx.c')
0 files changed, 0 insertions, 0 deletions