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author | Stéphane Marchesin <[email protected]> | 2012-06-25 19:45:56 -0700 |
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committer | Stéphane Marchesin <[email protected]> | 2012-06-26 23:18:15 -0700 |
commit | 45fc069600ddbfe07a0a0cd5280161a8c7c55dd0 (patch) | |
tree | 46b57b85495b4f09b588fed561db7da7e8562077 /src/gallium/targets/egl-static | |
parent | 3bc39414ab960ecd77662e41c8df751c2c9c8984 (diff) |
i915g: Implement sRGB textures
Since we don't have them in hw we emulate them in the shader. Although not
recommended by the spec it is legit.
As a side effect we also get GL 2.1. I think this is as far as we can take
the i915.
Diffstat (limited to 'src/gallium/targets/egl-static')
0 files changed, 0 insertions, 0 deletions