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authorStéphane Marchesin <[email protected]>2012-06-25 19:45:56 -0700
committerStéphane Marchesin <[email protected]>2012-06-26 23:18:15 -0700
commit45fc069600ddbfe07a0a0cd5280161a8c7c55dd0 (patch)
tree46b57b85495b4f09b588fed561db7da7e8562077 /src/gallium/targets/egl-static
parent3bc39414ab960ecd77662e41c8df751c2c9c8984 (diff)
i915g: Implement sRGB textures
Since we don't have them in hw we emulate them in the shader. Although not recommended by the spec it is legit. As a side effect we also get GL 2.1. I think this is as far as we can take the i915.
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