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authorEmil Velikov <[email protected]>2014-05-10 03:41:44 +0100
committerEmil Velikov <[email protected]>2014-05-25 23:21:46 +0100
commitb52a530ce2aada1967bc8fefa83ab53e6a737dae (patch)
treeb80e97672d2409299621c319295bb4b8b6757038 /src/gallium/targets/egl-static/SConscript
parenta9afdcc3a144f5fa4998891b2f63061e38db293a (diff)
gallium/egl: st_profiles are build time decision, treat them as such
The profiles are present depending on the defines at build time. Drop the extra functions and feed the defines directly into the state-tracker at build time. v2: Drop unused variable i. Acked-by: Chia-I Wu <[email protected]> (v1) Signed-off-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/gallium/targets/egl-static/SConscript')
-rw-r--r--src/gallium/targets/egl-static/SConscript6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/gallium/targets/egl-static/SConscript b/src/gallium/targets/egl-static/SConscript
index 83937fe61ad..f879cc36de4 100644
--- a/src/gallium/targets/egl-static/SConscript
+++ b/src/gallium/targets/egl-static/SConscript
@@ -63,11 +63,6 @@ if env['platform'] == 'windows':
# OpenGL ES and OpenGL
if env['gles']:
- env.Append(CPPDEFINES = [
- 'FEATURE_GL=1',
- 'FEATURE_ES1=1',
- 'FEATURE_ES2=1'
- ])
env.Prepend(LIBPATH = [shared_glapi.dir])
# manually add LIBPREFIX on windows
glapi_name = 'glapi' if env['platform'] != 'windows' else 'libglapi'
@@ -75,7 +70,6 @@ if env['gles']:
# OpenVG
if True:
- env.Append(CPPDEFINES = ['FEATURE_VG=1'])
env.Prepend(LIBPATH = [openvg.dir])
# manually add LIBPREFIX on windows
openvg_name = 'OpenVG' if env['platform'] != 'windows' else 'libOpenVG'