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authorEmil Velikov <[email protected]>2014-01-10 23:36:16 +0000
committerEmil Velikov <[email protected]>2014-01-18 18:47:27 +0000
commit8c2e7fd8460750543367053b1be9368cc38e1d6a (patch)
tree9587b089f9e43b090a8104661a1c5e27f0769a08 /src/gallium/targets/egl-static/SConscript
parent1c5e2965a0de296240dd8f5af12482164416b7f1 (diff)
loader: introduce the loader util lib
All the various window system integration layers duplicate roughly the same code for figuring out device and driver name, pci-id's, etc. Which is sad. So extract it out into a loader util lib. v2 (Emil) * Separate the introduction of libloader from the code de-duplication. * Strip out non-pci devices support. * Add scons + Android build system support. * Add VISIBILITY_CFLAGS to avoid exporting the loader funcs. v3 (Emil) * PIPE_OS_ANDROID is undefined at this scope, use ANDROID * Make sure we define _EGL_NO_DRM when building only swrast Signed-off-by: Rob Clark <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/gallium/targets/egl-static/SConscript')
-rw-r--r--src/gallium/targets/egl-static/SConscript1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/targets/egl-static/SConscript b/src/gallium/targets/egl-static/SConscript
index b4ccc5b805a..56e12e838f5 100644
--- a/src/gallium/targets/egl-static/SConscript
+++ b/src/gallium/targets/egl-static/SConscript
@@ -7,6 +7,7 @@ env = env.Clone()
env.Append(CPPPATH = [
'#/include',
+ '#/src/loader',
'#/src/egl/main',
'#/src/gallium/auxiliary',
'#/src/gallium/drivers',