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author | Jason Ekstrand <[email protected]> | 2016-10-21 11:30:05 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-11-16 10:11:29 -0800 |
commit | 99b436ae5cfa410c6daad89f78acbe5ec88b9426 (patch) | |
tree | e9c9800cf1fd204b82aaefc1936849f522bc44cd /src/gallium/targets/dri | |
parent | 1acebeb1910b5fb29195acf132bbb88ebeebfb8b (diff) |
intel/blorp: Add a shader type to make keys more unique
Depending on how the driver using blorp implements its shader caching,
there is a small chance of shader collisions due to identical keys between
blit and clear programs. Adding a small shader type at the top of the key
alleviates this problem.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/gallium/targets/dri')
0 files changed, 0 insertions, 0 deletions